Master's thesis of Computer Science: Using adaptation and goal context to automatically generate individual personalities for virtual characters

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This thesis addresses important issues about how to make game characters and virtual agents more realistic or believable by using cognitive-social personality theories. We begin motivation by discussing two examples. The first is from a television series and the second is a more concrete example that will be used throughout the thesis to explain concepts and the model. These examples represent the ideal goal of our work. After these examples have been presented, we discuss where the theories that motivate this work have come from, as well as why games and virtual agents are in need of the work presented here.
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